
[m01]



m01dsgn_dsgn0281i1evag_snd.wav   = warning - localized radar jamming detected.

m01dsgn_dsgn0282r1eval_snd.wav   = you're approaching the nod communications center, it's scrambling your radar. stay alert.

m01dsgn_dsgn0283i1gemg_snd.wav   = sir, there's an ion cannon beacon underneath the rubble in the corner, i can't seem to dig it out.

m01dsgn_dsgn0284r1gbmg_snd.wav   = let me give it a shot.

m01dsgn_dsgn0285a1gemg_snd.wav   = i'll head outside and keep a watch.

m01dsgn_dsgn0286i1nemg_snd.wav   = throw down your weapons and you won't be harmed!

m01dsgn_dsgn0287i1nemg_snd.wav   = put the gun down! put it down!

m01dsgn_dsgn0288i1nemg_snd.wav   = drop it! drop it now!

m01dsgn_dsgn0289i1nemg_snd.wav   = all right, move out.

m01dsgn_dsgn0290i1gcp1_snd.wav   = thanks for saving us!

m01dsgn_dsgn0291i1gcp1_snd.wav   = nice rescue, sir!

m01dsgn_dsgn0292i1gcp1_snd.wav   = you're my hero!

m01dsgn_dsgn0293i1gcp1_snd.wav   = boy am i glad you're here! thanks!

m01dsgn_dsgn0294i1gcp1_snd.wav   = nice timing, sir. we were getting slammed here.

m01dsgn_dsgn0295i1gcp1_snd.wav   = good of you to show up. we're really taking a beating.

m01dsgn_dsgn0296i1gcp1_snd.wav   = just in time! i didn't think we were going to make it.

m01dsgn_dsgn0297i1gcp1_snd.wav   = all right, backup!

m01dsgn_dsgn0298i1gcc1_snd.wav   = help me!

m01dsgn_dsgn0299i1gcc1_snd.wav   = save us!

m01dsgn_dsgn0300i1gcc1_snd.wav   = please, save us!

m01dsgn_dsgn0301i1gcc1_snd.wav   = someone help!

m01evag_dsgn0191i1evag_snd.wav   = warning - gdi construction yard destroyed. warning - gdi power plant destroyed. all personnel evacuate immediately.

m01evag_dsgn0192r1gbmg_snd.wav   = you gonna give me some real info or yap at me all day, eva?

m01evag_dsgn0193a1evag_snd.wav   = unrecognized command. please reiterate.

m01evag_dsgn0194a1gbmg_snd.wav   = argh - how do i turn this thing off?!

m01evag_dsgn0195a1eval_snd.wav   = havoc - general locke here. eva is good for intel, and for contact - leave her on.

m01evag_dsgn0199i1evag_snd.wav   = warning - nod light tank detected.

m01evag_dsgn0267i1evag_snd.wav   = warning - weather activity degrading satcom signal. attempting compensation.

m01evag_dsgn0268i1evag_snd.wav   = warning - enemy aircraft detected.

m01evag_dsgn0269r1gbmg_snd.wav   = nice timing, sweetheart. 

m01eval_dsgn0001i1eval_snd.wav   = now, locate the nod detention center - the civilians are being held there.

m01eval_dsgn0002r1gbmg_snd.wav   = gonna make me work huh?

m01eval_dsgn0003i1eval_snd.wav   = havoc, you should be near the detention center.

m01eval_dsgn0004i1eval_snd.wav   = we can't extract until the sam site is destroyed.

m01eval_dsgn0005r1gbmg_snd.wav   = wouldn't want to miss my ride.

m01eval_dsgn0006i1eval_snd.wav   = a transport helicopter is en route.

m01eval_dsgn0007r1gbmg_snd.wav   = keep it hot, i'm not done playing.

m01eval_dsgn0008i1eval_snd.wav   = use the mainframe in the communications center to unlock the detention gate.

m01eval_dsgn0009r1gbmg_snd.wav   = now i'm a techie? shouldn't i destroy it?

m01eval_dsgn0010a1eval_snd.wav   = whatever it takes.

m01eval_dsgn0011i1eval_snd.wav   = consider destroying the nod communications center to hamper communications.

m01eval_dsgn0012r1gbmg_snd.wav   = which is it? unlock the gate or blow the building?

m01eval_dsgn0013a1gbmg_snd.wav   = be resourceful, find a way to do both.

m01eval_dsgn0014i1gbmg_snd.wav   = you plan this out ahead of time?

m01eval_dsgn0015r1eval_snd.wav   = push the button next to the gate to open the detention center.

m01eval_dsgn0016i1eval_snd.wav   = good job, havoc - there's hope for you yet.

m01eval_dsgn0017r1gbmg_snd.wav   = don't set your hopes too high, locke.

m01eval_dsgn0018a1eval_snd.wav   = with you, i never do. board the transport helicopter. you've got a hover craft to account for.

m01eval_dsgn0019a1gbmg_snd.wav   = you're holding that against me?

m01eval_dsgn0020a1eval_snd.wav   = wouldn't be doing my job if i didn't.

m01eval_dsgn0021i1eval_snd.wav   = there's a nod officer in the guard tower calling in reinforcements.  take him out.

m01eval_dsgn0022r1gbmg_snd.wav   = what if i want more playmates?

m01eval_dsgn0023i1eval_snd.wav   = nice shooting. now change your position.

m01eval_dsgn0024r1gbmg_snd.wav   = readin' my mind, locke.

m01eval_dsgn0046i1eval_snd.wav   = stop those nod engineers from repairing the turrets!

m01eval_dsgn0047i1gbmg_snd.wav   = always a catch, huh locke?

m01eval_dsgn0054i1eval_snd.wav   = better late than never, havoc. i'm ordering a humm-vee.

m01eval_dsgn0055r1gbmg_snd.wav   = for me? you shouldn't have.

m01eval_dsgn0056i1eval_snd.wav   = that firefight alerted the nod base. destroy the hand of nod to stop further reinforcements.

m01eval_dsgn0057r1gbmg_snd.wav   = soon as i find it... you'll know.

m01eval_dsgn0059i1eval_snd.wav   = i'm picking up civilians in the barn. go rescue them.

m01eval_dsgn0060r1gbmg_snd.wav   = now i'm a babysitter?

m01eval_dsgn0061i1eval_snd.wav   = i'm not reading any life signs - didn't you rescue the civilians?

m01eval_dsgn0062r1gbmg_snd.wav   = we had complications.

m01eval_dsgn0063i1eval_snd.wav   = don't forget those civilians in the farm area.

m01eval_dsgn0064r1gbmg_snd.wav   = you're worse than a pager, locke.

m01eval_dsgn0065i1eval_snd.wav   = round the civilians up for evacuation.

m01eval_dsgn0066i1gbmg_snd.wav   = i'm doing all the work, why call reinforcements?

m01eval_dsgn0078i1eval_snd.wav   = there are civilians in a nearby church.  expect resistance.

m01eval_dsgn0079r1gbmg_snd.wav   = time for service.  say your prayers.

m01eval_dsgn0080i1eval_snd.wav   = i'm still detecting civilians inside the church.

m01eval_dsgn0081r1gbmg_snd.wav   = i've got bigger fish to gut.

m01eval_dsgn0082i1eval_snd.wav   = we're not done - nod is closing in. protect the civilians until we can evacuate!

m01eval_dsgn0083r1gbmg_snd.wav   = i'm gonna catch a cold. hurry up.

m01eval_dsgn0086i1eval_snd.wav   = i'm sending reinforcements, contact them for backup.

m01eval_dsgn0087r1gbmg_snd.wav   = i can use some bullet catchers.

m01eval_dsgn0088i1eval_snd.wav   = i'm not reading civilain life signs, havoc.

m01eval_dsgn0089r1gbmg_snd.wav   = they're dead.  cancel the evac.

m01eval_dsgn0109i1eval_snd.wav   = destroy the nod tiberium refinery to hamper their production.  c4 the master control terminal.

m01eval_dsgn0110r1gbmg_snd.wav   = got to be an easier way. i'm thinking air strike.

m01eval_dsgn0111a1eval_snd.wav   = i have one, but the sam site must go.

m01eval_dsgn0112i1eval_snd.wav   = you make it look easy, havoc.

m01eval_dsgn0113r1gbmg_snd.wav   = it is easy, locke. you should try sometime.

m01eval_dsgn0114i1eval_snd.wav   = there's a nod tiberium refinery downhill - destroy it to cripple their production.

m01eval_dsgn0132i1eval_snd.wav   = you're approaching the hand of nod - destroy it to hamper enemy reinforcements.

m01eval_dsgn0133r1gbmg_snd.wav   = more than i can chew, locke.  not enough c4.

m01eval_dsgn0134a1eval_snd.wav   = destroy the sam site and i'll drop in a team to escort you to the master control terminal.

m01eval_dsgn0135i1eval_snd.wav   = find that detention center, the escort team can mop up.

m01eval_dsgn0136r1gbmg_snd.wav   = why should they have all the fun?

m01eval_dsgn0137i1eval_snd.wav   = the hand of nod is still active.  until you destroy it, reinforcements will keep coming.

m01eval_dsgn0138r1gbmg_snd.wav   = one thing at a time. i haven't had my coffee.

m01eval_dsgn0139i1eval_snd.wav   = you won't destroy it from outside.  engineer teams are inside making repairs.

m01eval_dsgn0140r1gbmg_snd.wav   = sounds like it's time for a house call.

m01eval_dsgn0185i1eval_snd.wav   = nice work. i'm air-dropping supplies, look for them.

m01eval_dsgn0186r1gbmg_snd.wav   = gifts for me? i didn't know you cared.

m01eval_dsgn0187i1eval_snd.wav   = sam site destroyed - reinforcements en route.

m01eval_dsgn0188i1eval_snd.wav   = stay back, nick - air strikes incoming!

m01eval_dsgn0189i1eval_snd.wav   = found another way to unlock the detention center? nice work.

m01eval_dsgn0190r1gbmg_snd.wav   = yeah - i had a key. heh.

m01eval_dsgn0200r1eval_snd.wav   = she's right, nick. i'm also detecting machine gun emplacements.

m01eval_dsgn0201a1gbmg_snd.wav   = not my style adam.

m01eval_dsgn0211i1eval_snd.wav   = the nod harvester is collecting tiberium for the refinery. destroy it to slow production.

m01eval_dsgn0212i1eval_snd.wav   = they'll keep airlifting in harversters until you destroy the refinery.

m01eval_dsgn0213r1gbmg_snd.wav   = you coulda told me that first....

m01eval_dsgn0236i1eval_snd.wav   = that's a keycard. it unlocks doors of the same color.

m01eval_dsgn0237r1gbmg_snd.wav   = doesn't feel right to unlock doors before walking through, but i'll try it your way.

m01eval_dsgn0252i1eval_snd.wav   = nick - watch out for the tiberium harvester. it can run you over.

m01eval_dsgn0253r1gbmg_snd.wav   = road pizza? not hungry, thanks.

m01eval_dsgn0254r1ncxk_snd.wav   = this memorial stands as a symbol of eternal life, in remembrance of the dead. these brave souls sacrificed their lives to strengthen the brotherhood, so we might live on and carry their names proudly with us. we remember also our ancestors, who came before us and gave us life. blessed be these names, for they are our kin, our blood. may they stand proudly forever, and in time become ancestral themselves. remember your morning moment of silence, for the lost but not forgotten.

m01evan_dsgn0128i1evan_snd.wav   = attention - tiberium harvester reporting malfunction. requesting new tiberium harvester.

m01evan_dsgn0129i1evan_snd.wav   = warning - tiberium temperature levels approaching critical.

m01evan_dsgn0130i1evan_snd.wav   = warning - third pass refinement exceeding viscosity limits.

m01evan_dsgn0131i1evan_snd.wav   = attention - weather patterns interfering with tiberium growth. use caution near tiberium fields.

m01evan_dsgn0169i1evan_snd.wav   = attention - subject collection parties have failed to report on schedule.

m01evan_dsgn0170i1evan_snd.wav   = warning - structural integrity compromised. request engineering assistance.

m01evan_dsgn0171i1evan_snd.wav   = attention - weather patterns interfering with communications. expect intermittent blackouts.

m01evan_dsgn0225i1evan_snd.wav   = attention - weather patterns interfering with communications. expect intermittent blackouts.

m01evan_dsgn0226i1evan_snd.wav   = warning - nod black hand operatives not reporting status checks. request alternate contact method.

m01evan_dsgn0227i1evan_snd.wav   = updating detention center electronic lock signature every ten seconds.

m01evan_dsgn0228i1evan_snd.wav   = attention - nod central command has issued a block on reinforcements. contact datasphere for more information.

m01gbmg_dsgn0162i1gbmg_snd.wav   = you kids need to pick up your toys and get out, pronto.

m01gbmg_dsgn0166i1gbmg_snd.wav   = it's over son. time to go home.

m01gbmg_dsgn0167r1gcp1_snd.wav   = unh. i'm not going to make it. tell the general nod is taking civilians to test. unh. 

m01gbmg_dsgn0168a1gbmg_snd.wav   = test what? ah... he's gone.

m01gbmg_dsgn0264i1gbmg_snd.wav   = gate's open. what's the hold up?

m01gbmg_dsgn0265r1gcp1_snd.wav   = how are we gonna evacuate without a chopper?

m01gbmg_dsgn0266a1gbmg_snd.wav   = oh yeah, gotta take out the sam site. hang on.

m01gcc1_dsgn0025i1gcc1_snd.wav   = you're not going to hurt me?

m01gcc1_dsgn0026r1gbmg_snd.wav   = nope, but nod will if you don't get on the chopper.

m01gcc1_dsgn0037i1gcc1_snd.wav   = you guys are gdi? can you help?

m01gcc1_dsgn0038r1gcp1_snd.wav   = sure, let me get the door for you.

m01gcc1_dsgn0039a1gcc1_snd.wav   = jerk!

m01gcc1_dsgn0067i1gcc1_snd.wav   = nod said you would kill us, but you rescued us instead. thank you.

m01gcc1_dsgn0072r1gcc1_snd.wav   = yes sir.

m01gcc1_dsgn0073i1gbmg_snd.wav   = group up. time to go.

m01gcc1_dsgn0257i1gcc1_snd.wav   = i don't know what to do. where should i go?

m01gcc2_dsgn0027i1gcc2_snd.wav   = praise the glory of kane - oh, are they gone?

m01gcc2_dsgn0028r1gbmg_snd.wav   = they're gone. you can stop.

m01gcc2_dsgn0068i1gcc2_snd.wav   = watch for machine gun and tanks over the hill. use the small pass behind the house.

m01gcc2_dsgn0069r1gbmg_snd.wav   = thanks for the intel.

m01gcc2_dsgn0074r1gcc2_snd.wav   = but i can't leave my home!

m01gcc2_dsgn0075a1gbmg_snd.wav   = make your decision now.  time's up.

m01gcc2_dsgn0258i1gcc2_snd.wav   = aren't you evacuating us?

m01gcc3_dsgn0029i1gcc3_snd.wav   = thank you gdi! i knew they were lying!

m01gcc3_dsgn0070i1gcc3_snd.wav   = they took my family. they said they were here to help. what will i do?

m01gcc3_dsgn0071i1gbmg_snd.wav   = playtime's over.  poney up with the group.

m01gcc3_dsgn0076i1gbmg_snd.wav   = get with the others. we need to get out of here.

m01gcc3_dsgn0077r1gcc3_snd.wav   = i hope my family is okay...

m01gcc3_dsgn0259i1gcc3_snd.wav   = where is the transport helicopter?

m01gcc4_dsgn0030i1gcc4_snd.wav   = boy, am i glad to see you.

m01gcc4_dsgn0159i1gcc4_snd.wav   = uh.. is this part of training?

m01gcc4_dsgn0260i1gcc4_snd.wav   = i'm not going anywhere until it's safe.

m01gcc5_dsgn0031i1gcc5_snd.wav   = we can't leave, this is our home!

m01gcc5_dsgn0032r1gbmg_snd.wav   = if you stay, you'll die.

m01gcc5_dsgn0160i1gcc5_snd.wav   = what's going on?

m01gcc5_dsgn0261i1gcc5_snd.wav   = did you kill everyone? is it safe?

m01gcc6_dsgn0033i1gcc6_snd.wav   = come on everyone!  gdi is here to help!

m01gcc6_dsgn0161i1gcc6_snd.wav   = that looks like a gdi uniform - is this a test?

m01gcc6_dsgn0262i1gcc6_snd.wav   = i'm no soldier, but i think the sam site needs to go.

m01gcc6_dsgn0263r1gbmg_snd.wav   = don't tell me how to do my job, civvie.

m01gcp1_dsgn0034i1gcp1_snd.wav   = they expect us to swallow this propaganda?

m01gcp1_dsgn0035r1gcp2_snd.wav   = is this supposed to be brainwashing? i don't get it.

m01gcp1_dsgn0036a1gcp3_snd.wav   = ignore it. we're leaving soon.

m01gcp1_dsgn0181i1gcp1_snd.wav   = you're the reinforcements? i hope they know what they're doing.

m01gcp1_dsgn0182r1gbmg_snd.wav   = nah, i'm just here with your pizza. get moving!

m01gcp1_dsgn0256i1gcp1_snd.wav   = good to see you captain - get us out of here!

m01gcp2_dsgn0183i1gcp2_snd.wav   = thank you sir!

m01gcp3_dsgn0184i1gcp3_snd.wav   = soldiers, we are leaving!

m01gcxn_dsgn0094i1gcxn_snd.wav   = thank you.  our sister is being interrogated next door.

m01gcxp_dsgn0095i1gcxp_snd.wav   = my gratitude, sir. another member of our clergy is next door.

m01gcxp_dsgn0096i1gcxp_snd.wav   = gdi - i've been saving this for a special occasion. this seems to be it.

m01gcxp_dsgn0097r1gbmg_snd.wav   = now you're talkin'.

m01gemg_dsgn0050i1gemg_snd.wav   = here's your medium tank, sir.  good luck.

m01gemg_dsgn0051i1gemg_snd.wav   = here's your humm-vee, sir.  good luck.

m01gemg_dsgn0098i1gemg_snd.wav   = sir - call us if you need backup.

m01gemg_dsgn0099i1gbmg_snd.wav   = stick close, move out.

m01gemg_dsgn0100r1gemg_snd.wav   = right with you sir.

m01gemg_dsgn0101i1gbmg_snd.wav   = i need backup.

m01gemg_dsgn0102r1gemg_snd.wav   = on your tail, sir.

m01gemg_dsgn0103i1gbmg_snd.wav   = tag - you're it.

m01gemg_dsgn0104r1gemg_snd.wav   = got you covered, sir.

m01gemg_dsgn0105i1gemg_snd.wav   = locke wants backup to hold this position, sir.  end of the line for me.

m01gemg_dsgn0106r1gbmg_snd.wav   = you're my backup.  what's the deal?

m01gemg_dsgn0107a1gemg_snd.wav   = sorry, sir. orders.

m01gemg_dsgn0108a1gbmg_snd.wav   = fine, stay then. maybe nod will play with me.

m01gemg_dsgn0172i1gemg_snd.wav   = shred the docs! our extraction team isn't coming!

m01gemg_dsgn0174i1gemg_snd.wav   = protect the master control terminal!

m01gemg_dsgn0196i1gemg_snd.wav   = follow me if you want to live, nod is executing everyone!

m01gemg_dsgn0197r1gbmg_snd.wav   = way to keep a cool head on the battlefield, hoss.

m01gemg_dsgn0255i1gemg_snd.wav   = you look seriously under-equipped. i know where supplies are - follow me.

m01gols_dsgn0141i1gols_snd.wav   = sir - oh, it's you. locke ordered me to escort you inside. let's get it over with.

m01gols_dsgn0142r1gbmg_snd.wav   = oh, it's my tour guide. did you say hi to dad for me?

m01gols_dsgn0143a1gols_snd.wav   = he's looking forward to dealing with you, sir.

m01gols_dsgn0144a1gbmg_snd.wav   = pouting will get you places. keep it up.

m01gols_dsgn0145i1gols_snd.wav   = form up and move out!

m01gols_dsgn0146i1gols_snd.wav   = stay close to the captain!

m01gols_dsgn0147i1gols_snd.wav   = check those corners...

m01gols_dsgn0148i1gols_snd.wav   = approaching the war room.

m01gols_dsgn0149r1gbmg_snd.wav   = stay behind me if you can't handle it.

m01gols_dsgn0150i1gols_snd.wav   = this is the master control terminal. destroy it and we're done!

m01gols_dsgn0151i1gols_snd.wav   = i hate to say it, but you're good, havoc.

m01gols_dsgn0152r1gbmg_snd.wav   = my friends call me havoc.  you call me 'sir', mudflaps.

m01gols_dsgn0153a1gols_snd.wav   = yes... sir.

m01gomg_dsgn0058i1gomg_snd.wav   = hold this beach, team!

m01gomg_dsgn0173i1gomg_snd.wav   = they're at our front door! hold this position, this is our last stand!

m01nctk_dsgn0119i1nctk_snd.wav   = hmm. terminal readings are normal despite power fluctuations.

m01nctk_dsgn0120i1nctk_snd.wav   = tiberium processing is stabilizing.

m01nctk_dsgn0121i1nctk_snd.wav   = we have reports of harvester malfunction. hmm.

m01nctk_dsgn0122i1nctk_snd.wav   = how is the battle front?

m01nctk_dsgn0123r1nctk_snd.wav   = are we evacuating?

m01nctk_dsgn0124a1nctk_snd.wav   = keep the tiberium processing online. stay at your post.

m01nctk_dsgn0125i1nctk_snd.wav   = i can't get the processor stabilized!

m01nctk_dsgn0126i1nctk_snd.wav   = i need engineering support!

m01nctk_dsgn0127i1nctk_snd.wav   = this can't be right! look at these readings!

m01nctk_dsgn0175i1nctk_snd.wav   = i can't work under these conditions!

m01nctk_dsgn0176i1nctk_snd.wav   = intel reports gdi closing in! i hope our forces can handle this!

m01nctk_dsgn0177i1nctk_snd.wav   = this thing doesn't work! where's the engineering team?!

m01nctk_dsgn0178i1nctk_snd.wav   = i need your power coupler!

m01nctk_dsgn0179r1nctk_snd.wav   = i thought you had it!

m01nctk_dsgn0180a1nctk_snd.wav   = why would i have it, it's your tool?!

m01ncxk_dsgn0214i1ncxk_snd.wav   = am i to understand gdi has all our test subjects?

m01ncxk_dsgn0215r1nsmg_snd.wav   = kane, my lord, forgive me.

m01ncxk_dsgn0216a1ncxk_snd.wav   = i will find someone with more faith to handle the situation.

m01ncxk_dsgn0217a1nomg_snd.wav   = but sir, we-

m01ncxk_dsgn0218a1nsmg_snd.wav   = relay your status to commander raveshaw.

m01ncxk_dsgn0219a1ncxk_snd.wav   = then report to interrogation for faith restructuring.

m01ncxk_dsgn0220a1nsmg_snd.wav   = yes my lord. 

m01ncxk_dsgn0221i1ncxk_snd.wav   = who are you?

m01ncxk_dsgn0222r1gbmg_snd.wav   = toupee salesman.

m01ncxk_dsgn0223a1ncxk_snd.wav   = ah, the fire of destruction is in your soul - you carry so much pain. i can lift your burden, brother.&

m01ncxk_dsgn0224a1gbmg_snd.wav   = i'm not your brother. my family has hair.

m01ncxs_dsgn0238i1ncxs_snd.wav   = gdi has made their intentions clear to the citizens of this country. they claim a need to end all 'military activity' within these borders. anything this country does can be considered military activity.

m01ncxs_dsgn0239r1gcp1_snd.wav   = no, anything nod does can be considered military activity!

m01ncxs_dsgn0240i1ncxs_snd.wav   = gdi has made their intentions for you perfectly clear: no weapons are to be made available to the public. any association with nod forces is considered a hostile action and is to be met with armed resistance.

m01ncxs_dsgn0241r1gcp2_snd.wav   = isn't that your policy?

m01ncxs_dsgn0242i1ncxs_snd.wav   = this country is to be left defenseless, hopelessly given over to every manner of oppression and extortion.

m01ncxs_dsgn0243r1gcp3_snd.wav   = better than what you're offering!

m01ncxs_dsgn0244i1ncxs_snd.wav   = nod is here for your protection. your right to defend yourself, your family, and your home will be preserved, as weapons will be provided for your defense.

m01ncxs_dsgn0245r1gcp2_snd.wav   = immediately following the brainwashing, right?!

m01ncxs_dsgn0246i1ncxs_snd.wav   = the impending gdi assault on this region only serves as further evidence of their lack of concern for the populace, their lack of caring for the common man.

m01ncxs_dsgn0247r1gcp1_snd.wav   = then why are they breaking us out of your concentration camp?

m01ncxs_dsgn0248i1ncxs_snd.wav   = with nod, your freedom will be returned, and your lives will be spared from the gdi menace.

m01ncxs_dsgn0249r1gcp2_snd.wav   = with nod, your freedom will be removed, and your lives with be spared from independent thought!

m01ncxs_dsgn0250a1gcp1_snd.wav   = <laughs>

m01ncxs_dsgn0251a1gcp3_snd.wav   = <laughs>

m01ncxs_dsgn0270i1ncxs_snd.wav   = gdi has made this village a priority target. they have declared nod's attempt to protect you as an act of war. 

m01ncxs_dsgn0271i1ncxs_snd.wav   = their gunboats are targeting your homes in a last-ditch effort to eliminate any remaining survivors. 

m01ncxs_dsgn0272i1ncxs_snd.wav   = gdi assault squads are sweeping through your village, killing your neighbors and countrymen. 

m01ncxs_dsgn0273i1ncxs_snd.wav   = gdi uses you as hapless test subjects for experimental weaponry. notice the gdi flame tank destroying the downtown area.

m01ncxs_dsgn0274i1ncxs_snd.wav   = their corrupted leaders are determined to achieve uncontested global domination. 

m01ncxs_dsgn0275i1ncxs_snd.wav   = they have positioned ion cannon satellites, weapons of unforgivingly destructive power, over your national resources. 

m01ncxs_dsgn0276i1ncxs_snd.wav   = with the capability to obliterate nations such as france and great britain on a whim, gdi insures no un affiliates can contradict their intentions.

m01ncxs_dsgn0277i1ncxs_snd.wav   = they have already demonstrated their power against so-called "third-world countries" with no retaliatory capability. 

m01ncxs_dsgn0278i1ncxs_snd.wav   = despite their attempts to place blame on nod by targeting their own supporters, the world cannot be fooled forever. 

m01ncxs_dsgn0279i1ncxs_snd.wav   = gdi clearly plans to destroy the united states government and replace it with their own. 

m01ncxs_dsgn0280i1ncxs_snd.wav   = if efforts are not made to stop them, your children will grow up working in labor camps to meet gdi production demands. your time to act is now. protect your loved ones, and join the brotherhood. we are here for you.

m01nemg_dsgn0163i1nemg_snd.wav   = someone's using live ammo! check your weapon settings!

m01nemg_dsgn0164i1nemg_snd.wav   = cease fire! cease fire!

m01nemg_dsgn0165i1nemg_snd.wav   = fox in the hole - get him!

m01nemg_dsgn0198i1nemg_snd.wav   = keep moving, and shut up!

m01nemg_dsgn0205i1nemg_snd.wav   = why is the black hand taking taking over this base? who put them in charge?

m01nemg_dsgn0206r1nemg_snd.wav   = i'd like to toss them in the tiberium field and watch them mutate.

m01nemg_dsgn0207a1nemg_snd.wav   = watch your mouth.  the black hand are kane's right hand - they have no tolerance for insubordination.

m01nemg_dsgn0235i1nemg_snd.wav   = call us if you need backup, sir.

m01nomg_dsgn0041i1nomg_snd.wav   = what's the delay? get reinforcements here now!

m01nomg_dsgn0042i1nomg_snd.wav   = target the power plant.  it's still active!

m01nomg_dsgn0090i1nomg_snd.wav   = we know you have information, sister.

m01nomg_dsgn0091r1gcxn_snd.wav   = please don't hurt me.

m01nomg_dsgn0092a1nomg_snd.wav   = either you tell me, or the interrogator.

m01nomg_dsgn0154i1nomg_snd.wav   = all right recruits! give me five more and report to the armory! is that clear?

m01nomg_dsgn0155r1gcc4_snd.wav   = sir! yes sir!

m01nomg_dsgn0156r1gcc5_snd.wav   = sir! yes sir!

m01nomg_dsgn0157r1gcc6_snd.wav   = sir! yes sir!

m01nomg_dsgn0158a1nomg_snd.wav   = i can't hear you!

m01nomg_dsgn0202i1nomg_snd.wav   = enemy forces closing! requesting backup!

m01nomg_dsgn0203i1nomg_snd.wav   = where are my reinforcements!

m01nomg_dsgn0204i1nomg_snd.wav   = we've got incoming, send reinforcements.

m01nsmg_dsgn0115i1nsmg_snd.wav   = this isn't going to last, brother.

m01nsmg_dsgn0116r1nsmg_snd.wav   = if we keep gdi away from the master control terminals and sam sites, we will survive.

m01nsmg_dsgn0117a1nsmg_snd.wav   = our subject collection is faltering.  pray for reinforcements, brother.

m01nsmg_dsgn0118i1nsmg_snd.wav   = incoming!  radio for backup!

m01nsmg_dsgn0208i1nsmg_snd.wav   = look out! coming through!

m01nsmg_dsgn0209r1nemg_snd.wav   = slow down you maniacs!

m01nsmg_dsgn0210a1nemg_snd.wav   = hey, that's the black hand team i was talking about!

m01rns1_dsgn0229i1rns1_snd.wav   = big brother to hand, big brother to hand - no communication established with primary operative. over.

m01rns1_dsgn0232i1rns3_snd.wav   = black hand command to big brother. how is subject retrieval proceeding? over.

m01rns1_dsgn0234a1rns3_snd.wav   = excellent. bring them to the detention center and report your arrival. over and out.

m01vgch_dsgn0084i1vgch_snd.wav   = this is air transport seven, we're evacuating your area. stand by.

m01vgch_dsgn0085r1gbmg_snd.wav   = my friends need a ride, at-7. pick 'em up.

m01vggb_dsgn0043i1vggb_snd.wav   = this is gunboat tango!  we're taking nod turret fire!  all available units please respond!

m01vggb_dsgn0044r1eval_snd.wav   = take out the turrets to protect the gunboat and we'll land some firepower.

m01vggb_dsgn0045a1gbmg_snd.wav   = since you asked so nicely....

m01vggb_dsgn0048r1eval_snd.wav   = i'm sending you a medium tank.

m01vggb_dsgn0049a1gbmg_snd.wav   = all right, firepower!

m01vggb_dsgn0052i1vggb_snd.wav   = locke, where's that shoreline support team?!

m01vggb_dsgn0053i1vggb_snd.wav   = available units, gunboat tango under heavy off-shore fire!  destroy those turrets or we're gone!

m01dsgn_dsgn0302i1gcp1_snd.wav   = sorry, sir.  our orders are to evacuate.

m01dsgn_dsgn0303i1gcp1_snd.wav   = good luck, sir.

m01dsgn_dsgn0304i1gcp1_snd.wav   = i saw captain duncan heading down the path behind the construction yard.

m01dsgn_dsgn0305i1gemg_snd.wav   = it's the commando!

m01dsgn_dsgn0306i1gemg_snd.wav   = our base is destroyed, but we've got to save captain duncan.  follow me!

m01dsgn_dsgn0307i1gemg_snd.wav   = let's move!

m01dsgn_dsgn0308i1gemg_snd.wav   = this is the path.  let's go!

m01dsgn_dsgn0309i1gemg_snd.wav   = our base commander is carrying some sort of weapon prototype,we can't let it fall into nod hands.

m01dsgn_dsgn0310i1gemg_snd.wav   = let's go!

m01dsgn_dsgn0311i1gemg_snd.wav   = we should go find captain duncan.

m01dsgn_dsgn0312i1gomg_snd.wav   = good timing.  nod was closing in.

m01dsgn_dsgn0313i1gomg_snd.wav   = i've been protecting something special.

m01dsgn_dsgn0314i1gomg_snd.wav   = it's a prototype homing beacon for gdi's new space-based ion cannon.

m01dsgn_dsgn0315i1gomg_snd.wav   = great for taking out large structures.

m01dsgn_dsgn0316i1gomg_snd.wav   = once you place the beacon, you have ten seconds to clear the area.

m01dsgn_dsgn0317i1gomg_snd.wav   = i got to go see to my men.  good luck.

m01dsgn_dsgn0508i1gcp2_snd.wav   = thanks for the save. did you find captain duncan yet?

m01dsgn_dsgn0500i1gemg_snd.wav   = it's havoc!

m01dsgn_dsgn0501i1gemg_snd.wav   = our base is destroyed and nod is taking prisoners!  follow me!

m01dsgn_dsgn0505i1gcp1_snd.wav   = nod never takes prisoners...we've got to figure out what's going on!

m01dsgn_dsgn0506i1gcp1_snd.wav   = let's go!

m01dsgn_dsgn0502i1gemg_snd.wav   = lets move!

m01dsgn_dsgn0503i1gemg_snd.wav   = i know where the path is...let's go!

m01dsgn_dsgn0507i1gcp1_snd.wav   = i've got your back, sir!

m01dsgn_dsgn0509i1gcp2_snd.wav   = i think he went down the path behind the construction yard.

m01dsgn_dsgn0510i1gcp3_snd.wav   = our base commander is carrying some sort of weapon prototype, we cannot let it fall into nod hands.

m01ncxk_dsgn1000a1ncxk_snd.wav   = why do you interrupt me, gdi?  hmm?

m01dsgn_dsgn0512i1dsgn_snd.wav   = rescue the prisoners

m01dsgn_dsgn0513i1dsgn_snd.wav   = prisoner killed

m01dsgn_dsgn0514i1dsgn_snd.wav   = press 'e' to use ladders

m01dsgn_dsgn0515i1dsgn_snd.wav   = press f1 for the help screen

m01dsgn_dsgn0516i1dsgn_snd.wav   = press 'o' for mission objectives

m01dsgn_dsgn0517i1dsgn_snd.wav   = press 'm' for the mission map

m01dsgn_dsgn0518i1dsgn_snd.wav   = press '3' to select the sniper rifle

m01dsgn_dsgn0519i1dsgn_snd.wav   = press '9' to select remote c4

m01dsgn_dsgn0520i1dsgn_snd.wav   = press enter to cycle through weapons

m01dsgn_dsgn0521i1dsgn_snd.wav   = right-click your mouse for sniper mode

m01dsgn_dsgn0522i1dsgn_snd.wav   = use the mouse wheel or 'g' and 't' to zoom

m01dsgn_dsgn0523i1dsgn_snd.wav   = left-click your mouse to place c4

m01dsgn_dsgn0524i1dsgn_snd.wav   = right-click your mouse to detonate

m01dsgn_dsgn0525i1dsgn_snd.wav   = press f6 to make a quick save

m01dsgn_dsgn0526i1dsgn_snd.wav   = press 'e' to talk to the p.o.w.

m01dsgn_dsgn0527i1dsgn_snd.wav   = press 'e' to hack the mainframe

m01dsgn_dsgn0528i1dsgn_snd.wav   = press 'e' to activate the gate switch


